Mini Bar, Big Bill (Mini Flash Game)

In 2009, working for Publicis Seattle, I built a fun little banner ad that allowed viewers to roll over objects in a mini bar, producing randomized animations and tallying a ridiculously high hotel bill, ultimately advertising a company called HomeAway.

In 2009, working for Publicis Seattle, I built a fun little banner ad that allowed viewers to roll over objects in a mini bar, producing randomized animations and tallying a ridiculously high hotel bill, ultimately advertising a company called HomeAway. I used greensock entirely for the animations, allowing everything to be randomized. There is no timeline animation.

Advanced Flash YouTube Brand Channel

In 2009 I built T-Mobile’s YouTube brand channel. I added all of the YouTube sharing features into the Flash itself, so you could comment, rate, share, favorite, etc, right from within the SWF.

In 2009 I built T-Mobile’s YouTube brand channel. You can see the first version of that app in this video:

In the second version of this channel, however, I added all of the YouTube sharing features into the Flash itself, so you could comment, rate, share, favorite, etc, right from within the SWF. Needless to say it involved some intense YouTube API integration. At one point YouTube was showing this channel around to clients as an example of what could be done with their brand channels. I just wish I’d captured a video of it in its final state, since it’s no longer in use.

Kiosk Media Ordering System Demo

In 2008 I worked for a company called Mod Systems, making a Flash demo for the Kiosk system they were building to sell music and videos for download onto devices.

In 2008 I worked for a company called Mod Systems, making a Flash demo for the Kiosk system they were building to sell music and videos for download onto devices.

Please note that this was not designed for deployment on the web, which is why there are no loader bars and why it may take a long time for the secondary swfs to load when you click on either the video or music icons.

Press buttons 1-6 to simulate hooking up a device or swiping a card. The checkout system works in the music section, but not video.

http://kalinflash.com/wordpress/wp-content/uploads/2011/06/mod/demo.swf

 

 

EZShow Studio Gig, 2007

In 2007, I went to work for someone I had met at JellyBarn, at a company called EZShow Studio. I worked with one other Flash developer building an online video editing system for advertisers, allowing them to cut together images, text, voice-overs, and video with a variety animations.

In 2007, I went to work for someone I had met at JellyBarn, at a company called EZShow Studio. I worked with one other Flash developer building an online video editing system for advertisers, allowing them to cut together images, text, voice-overs, and video with a variety animations. Like JellyBarn, however, the project ran out of funding, and the app was taken down, so I can’t show a working example.

JellyBarn and IBubble

My first Flash development job was with a company called JellyBarn, in 2005, located in Bellingham Washington. I worked with one other Flash developer, making things like a custom slideshow system, photo albums with dynamic flipping pages, a couple games, and an ECard creator.

My first Flash development job was with a company called JellyBarn, in 2005, located in Bellingham Washington, where I was line-cooking at the time. We were developing a product called GrapeBerry, which was a Flash-based photo-sharing system similar to Flickr. I worked with one other Flash developer, making things like a custom slideshow system, photo albums with dynamic flipping pages, a couple games, and an ECard creator.

The company ran out of funding around 2006, but revived itself a year or so later. I came back to find they had scrapped the idea of a photo sharing system, and instead I built for them something called IBubble, which was an ECard creator system that allowed you to upload your own photos or integrate with your Flickr account. Then you could apply a number of different themes to the photos to make them fit into a holiday card, then there was a large series of decorator objects, such as hats and sunglasses, that could be dragged and dropped onto the card, with the ability to adjust size and rotation. You could also add several types of customizable thought or speech bubbles.

Again, the company ran out of funding before we got the product launched, though this time we did have a solid, marketable application.

JellyBarn again revived itself a year or so later and I came back yet again to do a little Wal-Mart price calculator widget.

Axis and Allies Board Game

I built this not-quite-complete Axis and Allies game around 2006. I quit developing because I started working at a company called EZShow Studio and wanted to switch to AS3 development.

http://kalinflash.com/wordpress/wp-content/uploads/2011/05/axis/axisAndAllies.swf

You might need to have played the actual board game Axis and Allies in order to understand what is going on, as it’s a complex game. The very first screen you see is the purchase menu for Russia. Once you have selected your purchases, you can click and drag on the game board to move around and use the mouse scroll wheel to zoom in and out. Click on the appropriate military forces to select move or attack options (Russia goes first; try attacking one of the nearby German territories). You can move and attack with troops, planes, tanks, ships, etc. You can even load troops or tanks onto transport ships. Once you attack a neighboring territory, the battle menu appears and each country must roll dice for their attack and defense.

Black Market Rebellion – Flash Sci-Fi RPG

In 2004 I built a role playing game starring a tank in classic birds-eye view, with a variety of weapons, items, obstacles and abilities, fighting in a world users could design themselves with a built-in level editor. It has some simple database integration, utilizing PHP and mySQL.

In 2004 I started building a large-scale endeavor I called Black Market Rebellion. After three months of work while still line cooking for a living, I had a role-playing game starring a tank in old-school Legend Of Zelda style, with a variety of weapons, items, obstacles, and abilities, fighting in a world users could design themselves with a built-in level editor. It has some simple database integration, utilizing PHP and mySQL to hold user accounts, characters data, and their custom designed levels.

The game was still a long way from being finalized when I stopped working on it and started in on my first professional Flash gig at a place called JellyBarn in Bellingham Washington.

Unfortunately my old host went out of business suddenly and I have never had the time or energy to set up the whole system again, so I can’t show a complete working demo of the game.

Plat Maps

In 2006 I built a reusable system of maps for a local real estate website.

In 2006 I built a reusable system of maps for a local real estate website, newhometeam.net. I made half a dozen of them, but after making the first, I was able to create new maps within just a couple hours. They don’t appear to be in use anymore, as the lots have probably all been sold.

WetPaint Content Modules

These are a series of “content modules” I built in 2008 for the WetPaint wiki network to display site additions like new threads, new members, photos, featured content, related content, or recent site activity.

These are a series of “content modules” I built in 2008 for the WetPaint wiki network to display site additions like new threads, new members, photos, featured content, related content, or recent site activity. I built a WetPaint website to demonstrate these little widgets and explain more about the purpose and development of them. You can also play around with the many features on my module play page. The site is open for anyone to edit, so have fun.

For those unfamiliar, Wetpaint is a network where anyone can build their own free private or public wiki for a wide variety of purposes such as entertainment fansites, education, and political activism. They have a million or so sites, and all new sites are automatically loaded with several of these modules.