Wacky Words Facebook MMO

A comedy word-based Facebook massive multiplayer game built on Flash Builder and Google App Engine.

This is a funny word massive multiplayer role playing game built on Flash Builder and Google App Engine. Create funny combinations of words from random choices, then write out a description and try to sell your idea to investors. The more ridiculous the better. Gain cash as you get votes and investors, gain levels and buy skills. My future plans were to be able to buy naughty words, upload videos and images to  further illustrate your concept or start rivalries with other players or friends.

I never finished the project and since I stopped working on this project, Google App Engine removed support for Python versions below 2.7, so my app stopped working. It would take a bit of work to migrate this project to 2.7 and if I ever return to this I want to re-do it in AngularJS anyway so I decided to focus on other projects.

Even though it doesn’t work, and the folders are still a bit disorganized, you can still see the code on github: https://github.com/kalinr/Wacky-Words-Facebook-MMO.

Google App Engine Date Sync

This is a little app built with JQuery and Python on the Google App Engine, designed to hold values that could be loaded when needed from Flash banner ads.

This is a little app to hold values that could be loaded when needed from Flash banner ads. I worked with one other developer, but wrote most of the code, using Python and JQuery, with Google App Engine for the backend.

The idea is to enter start and end dates for your campaigns, so that your banners can know what information to display, reducing the need for re-building every time you need to update a promotional period or something. Also included were the custom fields, where you could update any kind of information on the fly.  I also built AS2 and AS3 Flash APIs that could be used to load the information. The video here is of the interface where you could enter all the values.